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Heroes
Against Evil
Warning:
Some spoilers for my Fiery Dragon adventure
Queen
of Lies appear below.
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From
left: Aliya, Canabulum, Serai, Zophas,
Shurrin, Mara, and Udalaag
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Shurrin
the fighter/rogue/cleric, Aliya
of the Order of the Fist, Mara
the cleric of Lothian, Zophas
the Knight of the Pale, Canabulum
the minotaur wizard, and Urlenius the Star of
Navashtrom decided to enter the Dark Reliquary
to rescue the trapped soul of their ally, Andach
the druid. The Dark Reliquary, home to the Fallen
(demons) and the Forsaken (undead and those
that work with them), was a terrible place the
first time the group was taken there. They just
barely escaped
with their lives. Now they went back intentionally.
Zophas
got three of his allies from the Knights of
the Pale -- Vestra, Dartalus and Cardillian
-- to go with them. On their way through the
Necropolis, they saw a huge cage made of wicker
in the shape of a man, with children inside.
Undead were about to set it on fire. The heroes,
of course, intervened and saved the children,
only to discover that the whole event was set
up as an ambush: Their enemies knew that they
were coming, and when. Wounded and spent from
the battle, they retreated, intending to return
the next day, although Dartalus' nerve was shattered
already (he was young and inexperienced). When
they re-entered the Dark Reliquary, they did
so without him.
They
found that there had been some strife in the
Necropolis of late -- factions among the Forsaken
were in the middle of a power struggle. They
had learned that the tower of a necromancer
held a secret underground passage into the gothic,
palacelike Dark Reliquary. They were unsure
as to whether they would parley with or fight
the necromancer, but when they arrived at the
tower she was already dead, killed in the strife.
The adventurers found the secret passage, which
entailed riding atop a huge creature/construct
of bones.
There
were many harrowing fights in the Dark Reliquary,
mostly with undead. Through divinations, they
knew that they were looking for a place called
the Temple of the Half-Born. When they found
it they discovered a terrible demon that could
take a small tissue sample from a creature and
give birth to copies of that creature. Luckily,
they avoided being copied themselves, but still
had to deal with other half-born progeny. Once
that demon was destroyed, they discovered rooms
of hundreds of black gems, each holding a captive
soul. Destroying all of them, they freed not
only Andach's trapped soul, but those of many
others.
They
fled the Dark Reliquary, their mission accomplished
-- but it wasn't. Aliya had another goal as
well. Ever since she was young, Aliya had possessed
a strange affinity for mirrors. She could see
things in them that were being reflected in
completely different mirrors in places many
miles away. Occasionally, she saw a young girl
who looked a lot like her, but she
was trapped -- held by a marilith named
Drusii in the Dark Reliquary.
So
the group did not rest after their success,
but instead went back again. This time,
they entered via the secret cliffside passage
that they had once used to escape. They encountered
Drusii, but used magic to force her away. After
even more horrific battles, they found the girl,
Calista. They also found a deva named Falstef
who had been imprisoned there for decades, his
wings ripped from him. They freed both and sought
a way out. Just as they thought escape was close,
they found themselves surrounded by demons.
They said that their master, Raguel, wished
to speak with the heroes. Raguel's lover, Lilith
(the only creature Drusii answered to), was
present and seethed with anger -- she wanted
the heroes dead for their attacks. (She also
did not want them to leave with Calista, who
was an important key to the whole situation,
but that comes later...)
They
were brought before Raguel and left alone with
him. Much to their surprise, Raguel was not
a demon, but an angel. He explained that when
the masters of Hell itself were trapped, he
was put in charge of the netherworld by his
parents, two of the Elder Gods. As new powers,
such as Demogorgon and Orcus, rose to power
over the next twenty thousand years, Raguel
began to lose faith in his own position. However,
all attempts to contact his parents failed.
The Elder Gods were gone. So he and the Fallen
-- demons that still served him -- came to the
world to see if they could learn what was going
on. Now, some of them, encouraged by Lilith,
wanted to ally with the forces that sought to
wake the Galchutt and bring upon the "Night
of Dissolution." Raguel was unsure.
He
told the heroes that he knew they planned to
visit the Seven
Jewels of Parnaith. He gave them a small
silver orb that floated in the air. If they
would agree to take it with them, they could
all leave. Raguel said that if they found what
he thought they would find in the Jewels, it
would help him make his decision -- a choice
to uphold peace for the innocent people of Ptolus,
rather than allow a horde of demons to sweep
into town.
They
took the orb with grave reservations and, together
with Calista and Falstef, they walked out of
the Dark Reliquary. Nothing stood in their way.
Dark
Elves and Chaositech
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From
left: Tellian, Vexander, Gaerioth, and
Sercian
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Meanwhile,
the Company of the Black Lantern, deep under
the city, encountered another bastion of the
dark elves, a tower held aloft high by webs
above the floor in a riftlike cavern. They battled
with a number of dark elves, as well as the
bebilith who'd made the webs. They captured
the tower eventually and learned that the fortress
of Ul-Drakkan lay just ahead in their path.
They positioned their mercenaries in the cavern
while the company moved ahead.
Before reaching Ul-Drakkan, they encountered
a dark elf from an opposing house who wanted
to help them attack
House Vrama. He told them about an agent
within that they could contact for aid, once
inside.
Ul-Drakkan
consisted of three towers carved out of natural
columns in a gargantuan cave. The path in was
guarded by a number of bugbears and a fire giant,
who repelled them. They retreated and took a
different tack. Serai
made himself look like a dark elf and entered
surreptitiously. Once inside, he found the contact
they heard about and obtained a special tuning-fork-like
object that the spy said would allow one to
teleport in safely. A teleport key. Otherwise,
entering Ul-Drakkan via teleportation was impossible.
But
Serai's scouting mission took too long. The
others assumed he was in trouble and attempted
to teleport in to help. Their spell rerouted
into a pit, its bottom wrapped in an antimagic
field. Serai learned what had happened and
reached them to help. Reunited, the company
began their assault on Ul-Drakkan from the inside.
Although
many battles with dark elves followed, the largest
took place on a bridge that joined two of the
towers of Ul-Drakkan more than 100 feet above
the cave floor. They learned two important things
then -- first, the dark elves had demonic allies.
(One, in fact, was a foul-mouthed succubus whom
the other group had encountered in the Dark
Reliquary. And the Company of the Black Lantern
would encounter her again, as well -- but again,
I'm getting ahead of myself.) Second, the dark
elves had recently obtained a vast amount of
chaositech from the kython, but not as allies:
They stole it. One of the demons, a massive
glabrezu, was there to help them understand
how to use it. But he -- like many of their
demon allies -- was actually more spy than ally.
When the Company reached the dark elves' main
trove of gray liquid chaositech
power containers, they also found a huge
chaositech construct (deactivated). The glabrezu,
in human guise, appeared and offered to teach
them how to use it. They didn't trust him of
course, and quickly learned his true nature.
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Serai
and his new (and only?) friend
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Serai,
however, got the demon to tell him how to command
the construct. He then told the Company how
to make the liquid power cubes explode (something
he learned the hard way in Mahdoth's
Asylum) in order to destroy the tower.
And
then Serai teleported away with the construct.
Eventually,
of course, the dark elves were able to mobilize
and react to the Company's attack. The Company
found themselves trapped at the top of one of
the towers in a room full of chaositech and
a demon, a veritable dark elf army on the way
up, with only the ability to teleport half the
group away.
It
was Tellian
the cleric who made the decisive move. He told
Vexander
the sorcerer to teleport away with their monk
friend, Gaerioth,
then made a deal with the demon to get himself
and Serai's twin, Sercian,
safely away. The demon said he would name his
price later, and Tellian agreed. The demon happily
gave Sercian, a budding sorcerer, two teleport
scrolls and vanished. The two elves teleported
away (Sercian failed with the first scroll,
so both really were needed) just as the power
cubes exploded in a burst of pure chaos energy,
destroying the entire tower and slaying a horde
of dark elves.
They
were all safe. But now the Company of the Black
Lantern hated Serai for what they took as a
betrayal. They returned the next day (via teleportation)
to their mercenaries' camp and marched with
them back up to the surface. They had dealt
House Vrama the blow they had come to deliver.
Next:
Ptolus noble houses get involved.
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