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.Beyond
Countless Doorways Sneak Peek: Titanic Cromungi
An excerpt from "Palpatur" by Ray Vallese
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Sorrow's
Heart is a typical cromungus, home to a tribe
of Palpatur's tieflings. Map by Ed Bourelle.
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The
most prominent natural features of Palpatur are the
enormous humanoid faces that burst forth from the
ground during the demon-devil war. The tieflings call
these faces titanic cromungi. One can find them all
over the plane, at a distance of 30 to 50 miles from
one another.
Now
hardened nearly to the density of rock, they seem
like nothing more than irregularly shaped mountains
when viewed from ground level. The faces of sorrow
and fury are plain when viewed from the sky. Otherwise,
climbing a cromungus and mapping its topography is
the only way to realize that the giant outcropping
that looks a bit like a nose iswell, a nose.
And the immense chasm over there? A tremendous maw
frozen in a scream of fear or howl of rage. While
the sizes and details of the features vary, each rocky
face has two empty eye sockets, a nose with nostrils,
and a mouth at least partially open. No two outcroppings
are identical, so the protruding visages can serve
the PCs as landmarks by which to chart their way across
the bleak landscape.
The
cromungi serve another role, as wellthey provide
shelter for tiefling tribes that now live within the
hollow skulls. On most faces, the eye
sockets, nostrils, and mouth give way to steep (sometimes,
sheer) passages descending into the cavernous centers
of the rock formations. The tieflings usually post
guards at these entry points or fill them with rubble.
Some openings are home to clusters of grey oozes and
ochre jellies, which the tieflings block from seeping
farther down the tunnels with densely packed walls
of stone-filled groundflesh.
Some
cromungi remain empty, but each inhabited cavern hosts
a tribe of 500 to 1,000 tieflings, expert climbers
and rugged survivalists all. The settlements usually
form around shared specifics of faith. The tieflings
consider cromungi to be holy sites, grown by Palpatur
as safe gathering places for its adopted children.
Tieflings
The tieflings of Palpatur use the planetouched (tiefling)
statistics in the MM except as noted in this section.
Religion
Reduced to a primitive state, the tieflings settle
in the titanic cromungi, separated into tribes according
to differences in the practice of their faith. Most
tieflings believe in the inevitability of the Waking,
but each group believes that it knows best how to
achieve the Waking. For some, this means lots of prayer.
For others, it means lots of planar maintenance: trimming
away the groundflesh eruptions and so forth. Although
the various tribes all have more or less the same
goal, they seek to achieve it in very different waysand
are fiercely defensive about their particular methods.
As
mentioned above, many tieflings devote their lives
to the care of their comatose plane, and the work
easily fills their days. Most of the time, they scour
the ruined landscape to keep Palpatur looking neat.
Primarily, this involves trimming the unsightly growths
of groundflesh tentacles and plugging the bloodswill
geysers. The work is hard and tedious, and occasionally
they lose comrades to massive sinkholes that open
and close again in the space of a few seconds. But
they serve eagerly, viewing the eruptions as signs
of their planes continued life and strength.
Also, they keep the severed groundflesh for food,
and they maintain regulated geysers near each cromungus
as sources of drink.
The
tieflings also spend long hours praying to Palpatur.
They offer animal sacrifices to calm the turbulent
weather, light, and gravitythey read the changing
conditions as signs in a bizarre system of interpretation
that makes perfect sense to them. They collect and
dispose of dangerous remnants left over from the unholy
war. They track and kill fiends that manage to pull
themselves free of the imprisoning groundflesh. Once
in a while, arguments over specific tenets of faith
or practice boil over, and two cromungus tribes go
to war with each other.
Other
than cleaning up the surface, the tieflings seek to
restore balance to their planes essence. They
must counter the blight caused by the absorbed demons
and devils by giving Palpatur fresh sources of life
from which to draw strength. To do this, an especially
charismatic or sneaky tiefling journeys to another
plane, where he convinces, coerces, or tricks the
unwary into a one-way trip through the nearest doorway
back to Palpatur. The alignment of the victim doesnt
matter, and pretty much anything with a pulse is fair
game. Because intelligent beings resent being hijacked,
the tieflings usually try to bring animals and monsters
instead of people. But few would pass up the opportunity
to lure a hearty band of adventurers with much life
force to offer. The displaced beings dont suffer
any harm from being on Palpatur, but the tieflings
believe their plane draws sustenance from its inhabitants,
so they refuse to let anyone leave without a compelling
reason. Indeed, most cromungus tribes try to convert
intelligent newcomers to their cause.
Physical
Characteristics
Because all tieflings have a fiendish ancestor somewhere
in their lineage, they exhibit physical traits that
suggest their demonic or devilish heritage. Determine
traits for an individual by rolling 1d4 times on the
Tiefling Physical Traits table below. (Tieflings in
the greater multiverse exhibit a much wider variety
of traits than do the isolated, interbred specimens
of Palpatur.)
A tieflings ancestry also confers innate spell-like
powers or special abilities. Determine these for an
individual by rolling 1d4 times on the Tiefling Abilities
table on the next page. Powers and qualities assigned
by this method replace the darkvision and resistances
described in the MM.
TIEFLING
PHYSICAL TRAITS
d% Trait
0104 Red eyes
0508 Eyes with no pupils
0912 Deeply sunken eyes
1316 Small pointed horns on forehead
1720 Small curved tusks by mouth
2124 Smoldering skin
2528 Scaly skin
2932 Cold, clammy skin
3336 Odor of ashes
3740 Odor of decay
4144 Clawed hands
4548 Six fingers per hand
4952 Left and right hands switched
5356 Spines running down back
5760 Hairless body
6164 Tufts of fur on body
6568 Feathers on body
6972 Barbs on body
7376 Guttural voice
7780 Voice echoes slightly
8184 Nostrils but no nose
8588 Black canine lips
8990 No lips
9192 Catlike tail
9394 Lizardlike tail
9596 Horselike hooves
97 Knees bend in both directions
98 Devilish shadow
99 Demonic shadow
100 No shadow |
TIEFLING
ABILITIES
d% Ability
0104 Resistance to acid 5
0508 Resistance to cold 5
0912 Resistance to electricity 5
1316 Resistance to fire 5
1720 Tremorsense to 60 feet
2124 Dancing lights 1/day
2528 Ghost sound 1/day
2932 Mending 1/day
3336 Prestidigitation 1/day
3740 Protection from chaos/law, as
appropriate, 1/day
4144 Obscuring mist 3/week
4548 Comprehend languages 1/day
4952 True strike 3/week
5356 Disguise self 3/week
5760 Cause fear 3/week
6164 Protection from arrows 2/week
6568 Detect thoughts 3/week
6972 Darkness 1/day
7376 Hypnotic pattern 2/week
7780 Invisibility 2/week
8184 Spectral hand 2/week
8588 Tongues 2/week
8990 Suggestion 2/week
9192 Lightning bolt 1/week
9394 Blink 1/week
9596 Gaseous form 1/week
97 Spell resistance 5 + HD
98 Spell resistance 10 + HD
99 Roll twice, rerolling results above 98
100 Roll three times, rerolling results above
98 |
See
Beyond
Countless Doorways for
more on this plane, including the fiendish war that
sent Palpatur into its coma, details on strange bioleche
items, groundflesh and bloodswill, other inhabitants
of the plane, new characters, and adventure hooks
to use in the plane.
Back
to The Stuff Archive Page
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