Home
Monte Cook?
Malhavoc Press
Line of Sight
The Stuff
Another Rant
Ptolus
DMs Only
Reviews
Message Boards
Links
Archive
Contact Monte

 

E-MAIL THIS URL
TO A FRIEND

Enter the recipient's
e-mail below:




 

ARCHIVE

If you're looking for a past column, check out the links below.

DMs Only

* Setting the Stage 3: Damaging Terrain -- November 4, 2004
"
This article looks at terrain that inflicts damage on anyone who crosses it, such as a rivulet of lava or a jagged, spiked rock...."

* Setting the Stage 2: Concealment -- October 21, 2004
"
This week, let's turn our attention to concealment, perhaps the most vexing environmental effect that you can throw at your players...."

* Setting the Stage 1: Stunts, Maneuvers, and Terrain -- October 21, 2004
"Welcome to 'Setting the Stage,' a series of articles that helps you build interesting and fun encounters for your campaign
. The first installment looks at the most basic types of encounter dressing you can use: cover and blocking terrain...."

* An Occasion for Every Rule, and a Rule for Every Occasion -- October 21, 2004
"
At both Viking-Con and Worldwide D&D Game Day, I was asked something along the lines of, 'Don't you think the increased number of rules in 3rd Edition is detrimental to roleplaying?'...."

* A Game of Cards -- July 22, 2004
"
This week I did something in my current campaign that I've been meaning to try for years and years...."

* An Interesting Bit of Complication -- June 10 , 2004
"
The opposite of "simplistic" is not always "complicated." "Simple" is a word probably overused in game design circles...."

* Modifying Magic to Suit Your Needs -- May 13 , 2004
"
When I began my current campaign, I was planning things out and was reminded of an aspect of the game that doesn't fit my personal tastes well...."

* Dealing with Large Parties 3: An Afterword -- March 11 , 2004
"
There are a couple weird issues to consider when you've got a large group of players in your game..."

* Dealing with Large Parties 2: Handling All Those Players -- February 26, 2004
"
In Part 1 of this article, I looked at developing encounters for large groups. This, however, is only half the challenge..."

* Dealing with Large Parties 1: Challenging Encounters -- January 15, 2004
"
About a year ago, I wrote a 'Dungeoncraft' article for Dragon Magazine regarding handling large encounters...."

* Reclaiming the DM's Throne 3: Logical Sense -- November 20, 2003
"
My players are (slowly, I think) getting used to me making judgment calls on the fly -- you know, like what a DM is supposed to do...."

* Reclaiming the DM's Throne 2: How Does That Rule Work Again? -- October 16, 2003
"
Sitting at the game table, I find myself asking my players for rules clarifications more often than you might think...."

* Reclaiming the DM's Throne 1: Description and How to Use It -- October 9, 2003
"
This is the first part of a series of articles regarding the conflict of who is in charge, the rules or the DM. The last couple of years' game products would have us believe it's the rules...."

* Stereotype Use and Abuse -- August 7, 2003
"
In real life, I despise stereotypes. Labeling large groups of people as all being the same is obnoxious and wrong ...."

* Tome of Horrors vs. Fiend Folio -- May 8, 2003
"
Last year, Necromancer Games made an agreement with Wizards of the Coast to publish a monster book updating a number of old 1st and 2nd Edition monsters to 3rd Edition...."

* Running a 3E Game Without Miniatures -- April 17, 2003
"
I won't lie to you. I love miniatures. I love painting them and I love using them in games. However, I've certainly gamed a lot more in my life without miniatures than with them...."

* Rules Are Rules (But Nothing More) -- February 27, 2003
"
Not long ago, I created a unique elemental being for a D&D adventure. You know, kind of like a fiend lord or Imix from Return to the Temple of Elemental Evil...."

* More Music for Your Game -- December 19 , 2002
"
Last year, I posted a list of CDs I thought you might want to consider using as background music for your game. It's been a full year, and I've found a lot more music you might like...."

* Real Caves and Caverns -- September 13 , 2002
"
Having previously talked about real castles and dungeons, I thought I'd turn my attention to another favorite gaming locale: caves and caverns...."

* Real Castles and Dungeons -- July 25, 2002
"I'
ve taken a few trips to the UK and (recently) Ireland, and one common element to each trip was exploring real castles. It's wonderful and fun, but from a D&D perspective, a little disheartening...."

* Design Secrets: High-Level Adventures -- June 8, 2002
"
You have to keep many things in mind when dealing with high-level characters and the challenges they should face..."

* Alternate Bards and Sorcerers -- March 1, 2002
"
Book of Eldritch Might II: Songs and Souls of Power offers a variant bard and sorcerer class. Both these alternatives are presented more for flavor than as replacements for some perceived mechanical inadequacy in the standard classes...."

* Bugs! -- February 8, 2002
"
No, the topic here is not computer bugs, or game balance issues, but insects in D&D. I've been doing a lot of reading about insects lately..."

* Monte's Top 10 Rules of DMing -- December 30, 2001
"
10. It's not cheating to use a prepared adventure...."

* Monsters as Characters -- November 27, 2001
"
Okay, so everyone (pretty much) likes the idea of playing monsters as characters now and then. Including me. But figuring out their equivalent level is tough...."

* Prestige Class Online Design Workshop, Part II -- October 18, 2001
"
Two weeks ago, I started discussing prestige class design in the first online design worskhop. I based a lot of what I wrote about on material generated by people on my message boards who submitted their prestige classes for critiquing...."

* Prestige Class Online Design Workshop -- September 21, 2001
"
A few weeks ago, I asked people on my message boards to submit some prestige classes so that we could 'workshop' them and learn a few things about creating these classes...."

* Recommended Reading and Reference -- September 8, 2001
"
The following list is part of a handout I used at the game design workshop I ran at Gen Con 2001...."

* Handling Poison -- August 10, 2001
"
Here's a variant for handling poison. This replaces the "Perils of Using Poison" rules, if you choose to use it...."

* A Soundtrack for Your Game -- July 27, 2001
"
For me, music is extremely important during a game. I almost hate to game without it. It's like watching a movie without the soundtrack -- because that's really what music is, a soundtrack for your game...."

* Opposed Rolls -- July 6, 2001
"
Sometimes opposed rolls show a more accurate reflection of a game situation than a static DC set by the game master or mandated by a core rulebook. Here are two example variants..."

* Magic Items FAQ, Part 2 -- June 29, 2001
"
I had something else in mind for this week. However, it seems that the last FAQ did not adequately discuss every last issue of magic item construction (go figure). So, I've created a second part...."

* Making Magic Items FAQ -- June 8, 2001
"
I get a lot of questions about making magic items. What's more, I see a lot of them online in various sources. So, I figured I'd address some common problems and misconceptions here...."

* More Accurate Challenge Ratings/Forgot He Was Invisible? Not Any More! -- May 19, 2001
"This week I'll present two wildly different pieces of advice for Dungeon Masters: a new way of determining the Challenge Ratings of templated creatures, and an off-beat method for handling invisible characters...."

* Stretch That Monster Dollar! -- April 28, 2001
"Want to get more for your monster dollar? Here's how. The secret that game companies don't want you to know!..."

 
 
Questions or comments? Check out the DMs Only message board.
 
Unless stated otherwise, all content © 2002 Monte Cook. All rights reserved.
 
The Unseelie Court - Proud sponsors of Ideabolt!
Grab an Ideabolt and start hurling.™